Kingmaker

Pharast 1st

Group arrived at Oleg’s trading post and were greeted by Svetlana and Oleg Levetson. It seemed as though they were expecting soldiers from Brevoy, but the explorers revealed they were not that group. They agreed to help after some negotiations for the potions Oleg had in stock. Planning on a strategy for the following day they rested for the night.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Pharast 2nd

Waking up an hour before dawn the group prepared their ambush for the incoming bandits. Skylar tried to help settle Oleg into acting as if nothing was wrong and then the bandits were riding up to the gate. 4 bandits and 6 horses, the bandits had become too relaxed with their seemingly easy prey. Once all the bandits were inside, Ylonde opened fire loosing an arrow into their midst. Horses reared but the riders were able to be calmed down before they ran away. Seeing the oppurtunity created by his traveling companion, Slinker jumped out from under a wagon and striking at the closest horse, spooking the closest horse into bolting and the bandit falling to the ground in front of him. Pelliope also shot out from behind the stables door and loosed a magic missle into the bandits midst. Skylar sent his friend Boots the tiger into scaring the horses. Letting loose with a mighty roar spooking two more horses into flight. Finally able to respond the bandits start stabbing with their swords and their leader Happs, firing his deadly longbow first at Pelliope, then Boots and Slinker. With encouragment from Ylonde, the group was able to drag down and kill one, knocking 2 more of the bandits unconcious. With a tiger in his face and not a lot of damage going towards the group, Happs surrendered himself. After tying up the group………(needs to be finished)

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Pharast 3rd

Setting out to find the bandit camp, the group comes upon a group of 4 kobolds in a clearing in the woods surrrounded by moon radishes…..(needs to be finished)

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Pharast 4th

Spent the 2nd day with the kobolds finishing up traps…..

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Pharast 5th

Niklak and his kobolds lead the group towards the “evil” mite lair. Seeing the giant sycamore tree, the group decides they need more information about the conflict and decide to circumvent it for now and head to the Sootscale lair.

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Pharast 6th

Being led through the sootscale cavern and past the captured mite, they meet with Chief Sootscale and eventually the tribe shaman Tartuk. Noticing some shifty things with the chief Pelliope tries to pry further but can’t seem to get anything from the chief, obviouslly bothered by something. They agree to rest the night to “gather enough energy” to torture the captured mite. Late in the night Niklak is summoned to do something inside the cave and isn’t heard from again.

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Pharast 7th

After a botched attempt to torture the poor mite in which Skylar grabs the shaman and the group is almost attacked in return they head out to the mite lair.

Coming up with a clever plan to smoke out the mites, the group is able to flush out 6 of the buggers before waiting the the smoke out to descend into the tunnels themselves. Fight details…

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Pharast 8th

Still beat up and hurt the group makes it back to the kobold caverns and gives the statue to the chief. Chief Sootscale throws the statue down, breaking it. He then charges towards tartuk calling for his new comrades to help.

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Pharast 9th

Further injured by the fight in the caverns the group decides to head back to Oleg’s but stop off to explore some plains the travelled across on their way to the kobold and mite territory. Slinker is able to spot a small hidden cave that his something reflecting light from inside. The group decides to leave it for now as Slinker needs time to rest and recuperate, although the group notes that it has been a while since the first attack on Oleg’s and wonders if the bandit group will be ready for them or not.

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